Duke Nukem Forever console commands

Misc topics

Duke Nukem Forever console commands

Postby dyn » Fri Jun 17, 2011 17:39 UTC

739 total, cvars + commands
Code: Select all
a_AutoDuckMinVolume 0.300000
a_DeafLowPassCutoff 0.020000
a_DeafnessTestPercent 0.000000
a_Doppler 1
a_FlangePreventionTimer 0.010000
a_InterpolateSoundOcclusion 1
a_MaxVolumeScale 0.800000
a_MinLowPassCutoff 0.010000
a_OccludeLowPassMax 0.200000
a_OccludeLowPassMin 0.030000
a_OccludeMaxRadiusScale 0.500000
a_ReverbTransitionRate 1.000000
a_ShowOccluder 0
a_SoundOcclusionFadeRate - Units per second to fade to desired occlusion factor.
a_StartSoundSilent 1
a_WaterLowPassCutoff 0.060000
ai_actionpoints 0
ai_canseefrompos_debug 0
ai_canseefrompos_passall 0
ai_dbmovearound 0
ai_debug 0
ai_debug_actionpoint_canuse 0
ai_debug_allow_walk_z 1
ai_debug_atactionpoint 0
ai_debug_calcmovedelta 0
ai_debug_clearshot 0
ai_debug_collision 0
ai_debug_disable_movement_animpos 0
ai_debug_disable_movement_bone 0
ai_debug_disable_movement_bone_rot 0
ai_debug_dpath_disable 0
ai_debug_dpath_enable 0
ai_debug_dpath_player_disabled 0
ai_debug_los 0
ai_debug_movement_bone 0
ai_debug_movement_bone_animpos 0
ai_debug_movement_bone_draw 0
ai_debug_movement_bone_rot 0
ai_debug_opfail_spam 0
ai_debug_popout_canuse 0
ai_debug_popout_disable_restoreloc 1
ai_debug_popout_dist 0
ai_debug_popout_movement 0
ai_debug_popout_usage 0
ai_debug_popout_waittime 0
ai_debug_popup_canuse 0
ai_debug_popup_los 0
ai_debug_popup_navpush 0
ai_debug_popup_offset 0
ai_debug_proc_aim 0
ai_debug_proc_aim_disable 0
ai_debug_scripted_path 0
ai_debug_turn_instant 0
ai_debug_turnspeed 1
ai_debug_turnspeed_dot 0.990000
ai_exec 0
ai_force_popindex -1
ai_force_popsort -1
ai_forcecutscene 0
ai_goal_hack 0
ai_goal_standcover_maxdist 400.000000
ai_gotox_skipsnap 0
ai_hack 0
ai_hate 0
ai_health 0
ai_jumpdb 0
ai_jumpdb_failonly 0
ai_jumpdb_markertime 5.000000
ai_jumpfudge -950.000000
ai_jumpgravspeed 600.000000
ai_MinFaceThresh 0.500000
ai_movearound_x 6
ai_movespeed -1.000000
ai_native_states 0
ai_nopopupcompromise 0
ai_nopopuprequiretarget 0
ai_notick 0
ai_pathcache_hits
ai_pathcache_misses
ai_physics 1.000000
ai_popindex -1
ai_proc_aim_bodydisable 0
ai_proc_aim_disable 0
ai_proc_aim_headdisable 0
ai_proc_aim_weapondisable 0
ai_range 0
ai_refhack 0
ai_roll -1.000000
ai_seethruwalls 0
ai_shot 0
ai_show_bubbles 0
ai_showgoals 0
ai_showrot 0
ai_TestPath 0
ai_TestVelocity 0
ai_trackdebug 0
ai_tracklen 32.000000
ai_UseDefferRotation 1
ai_warn_popout_movethreshold 0.050000
AimAssistAngVelLimit 500.000000
AimAssistExpFallRate 0.500000
AimAssistExpFallScale 0.800000
AimAssistFocalPointScale 8124.000000
allow_oldver_edit 0
animevent_MinWarnTime 1.000000
APJ_GrvityK 1.000000
bDebugShootable 0
bDebugUsable 0
bDisablePhysicsEffects 0
bGCNativeClasses 1
bHideHiddenRealtime 1
BList - Enable/Disable BList
bLogTick 0
bShowReferences 0
bSlowLight 0
bTickAll 0
c_NoMesh 0
ClientAdjustmentTimeThresholdMax 1.200000
ClientAdjustmentTimeThresholdMin 0.500000
ClientThrottleMoveCorrections 0
ClientUseRelaxedCorrections 0
CollisionHullColor
CollisionHullSelectedColor
D3DReset 0
DebugMarkerExtraLength 12.000000
DebugMoveCorrections 0
DebugNetworkTweening 0
DnExec_StubVar - Exec stub variable, not used.
editor_allproperties
editor_allproperties 0
fire_NoAmmoCasings 0
FixNetworkTweening 0
g_ForceNormalize 0
g_HighResNormals 0
g_LightMode 0
g_LogLevelEvents 1
g_PhysTest 0
g_PhysVolTicks 7
g_SMWeldMode 0
g_TransIndex -1
g_TransIndex2 -1
g_WaterHack 0
ggg_MotionMagX 1250.000000
ggg_MotionMagY 1205.000000
ggg_MotionMagZ 792.000000
GlobalHeightFogBottom -10000.000000
GlobalHeightFogDepth 20000.000000
GlobalHeightFogX 90000.000000
GlobalHeightFogY 90000.000000
HUD2_END 1.000000
HUD2_IR 23.000000
HUD2_OR 28.000000
HUD2_START 0.500000
HUD2_STEP 0.100000
HUD3_END 0.500000
HUD3_IR 23.000000
HUD3_OR 28.000000
HUD3_START 0.000000
HUD3_STEP 0.100000
HUD_CHI 9
HUD_END 2.000000
hud_IconDelay 0.250000
HUD_IR 23.000000
HUD_OR 29.000000
HUD_PAD 1.000000
HUD_START 1.000000
HUD_STEP 0.100000
HUD_W 5.000000
iii_AnimStrength 1.000000
IK 1
IK_AllowTilting 1
IK_debug_planeted 0
IK_Draw 0
IK_DrawLeg -1
IK_LerpSpeed1 20.000000
IK_LerpSpeed2 10.000000
ik_MonitorEvents 0
IK_QuickSolve 1
IK_WalkDebug 0
IK_Walking 1
LightCullNodes 1
LogStack - If TRUE, UnrealScript Log() functions will prepend state and stack info to each print statement.
ls_DecreaseLerpRate 4.000000
ls_IncreaseLerpRate 4.000000
ls_OldPoseFadeRate 3.000000
m_AimBoneDebug 0
MegaShotScale 1
MegaShotXShift 0.000000
MegaShotYShift 0.000000
mem_HeapCheck 0
meq_AirCloudKickBaseTorque 30.000000
meq_AirCloudKickCutoff 0.650000
meq_AirCloudKickExtraTorque 10.000000
meq_AirCloudKickScalar 1.200000
meq_AirCloudKickScaleChance 0.100000
meq_AirCloudKickUpForce 4.000000
meq_AirCloudVelThresh 100.000000
meq_AngularDamping - Damping factor for angular velocities; must be a value between 0 and < 1.
meq_AutoBrakeTorque 6000.000000
meq_Bounds 0
meq_BSPStorageType 3
meq_Character_UseEarlySyncronize 0
meq_Character_UseJointErrorCompensation 0
meq_CharacterBones 0
meq_CharacterSensor 1
meq_Collision 0
meq_CollisionEpsilon 1.300000
meq_CollisionSimpleOnly 0
meq_Contacts 0
meq_ConvexSphereTesselation 1
meq_CrashBounceMinimumVolume 0.100000
meq_Crushing 0
meq_DebugEnableDisableThresholdValues 0
meq_DebugEntityGroups 0
meq_DebugImpactDamage 0
meq_DebugInteractionPool -1
meq_DebugInteractions 0
meq_DebugMaterialUsage 0
meq_DirectOppositionScale 15.000000
meq_DisableContactEvents 0
meq_DumpSolvedConstraints 0
meq_EffectTransitionTime 0.250000
meq_EnableContactEvents 1
meq_ErrorReductionScale 1.000000
meq_FancyCollisionScaling 1
meq_ForceConvexCollision 0
meq_FPS - Ensure that the physics systems always runs with this minimum framerate.
meq_Frame 0
meq_Glass 0
meq_GlobalDeactivationThreshold 3.000000
meq_ImpactBaseScale 2.300000
meq_ImpulseLimit 1
meq_ImpulseMassBarrier 50.000000
meq_ImpulseMaxVelocity 1600.000000
meq_ImpulseMinVelocity 5.000000
meq_InteractionLayers 0
meq_Joints 0
meq_LinearDamping - Damping factor for linear velocities; must be a value between 0 and < 1.
meq_Magnetism 0
meq_MaximumSolverIterations 20
meq_MaxRollRatio 1.100000
meq_MaxUpVel 256.000000
meq_MinRollRatio 0.900000
meq_minWheelVelDot 0.950000
meq_Model 0
meq_PathAlphaStep 0.005000
meq_PathConstraint 0
meq_PawnController 0
meq_PawnIdleTime 0.350000
meq_PersistTimer 0.100000
meq_PlayerInteractions 0
meq_PrintImpactDebugInfo 0
meq_RollSlideMinimumVolume 0.100000
meq_Sensor 0
meq_ShowGroundConstraint 0
meq_ShowImpactVelocity 0
meq_ShowMinGround 0
meq_ShowRollVelocity 0
meq_ShowSkidAmount 0
meq_ShowSlideVelocity 0
meq_SqueakScale 0.100000
meq_StepDownMinVel2DSquared 0.000100
meq_SubTick 1
meq_TimeScale - Scale the physics time deltas by this amount.
meq_ToleranceScale 1.000000
meq_UnrealUpdateMinSq 0.002500
meq_Velocity 0
meq_Water 0
meq_WaterDensityScale 0.300000
meq_WaterPseudoPlane 0
meq_WaterStrengthScale 4.200000
meq_xActors 1
meq_xBSP 0
meqCrushMaxDirDot -0.707000
meqCrushMinPointDot 0.707000
MeshColor
MeshSelectedColor
MoverColor
MoverSelectedColor
nav_AIDebugPaths 1
nav_AllowDirectWalk 1
nav_AllowFalling 1
nav_ap 0
nav_ap_debug_flood 0
nav_ap_depthdraw 0
nav_ap_depthfull 1
nav_apcache 1
nav_apcache_earlyout 1
nav_apcache_floodfail 1
nav_apdist 500.000000
nav_Area -1
nav_BestReach -1
nav_cachestatic 1
nav_cachestatic_debug 0
nav_CompilePatches 1
nav_dbmoveclip 0
nav_debug_path_route 0
nav_debugcompile 0
nav_DebugDirectWalk 0
nav_DebugFall 1
nav_debugFinalizePath 0
nav_DebugFly 1
nav_DebugJump 1
nav_DebugPaths 0
nav_DebugWalk 1
nav_ExtentScale 10.000000
nav_fastdpath 1
nav_finalizefix 1
nav_ForceFollow 0
nav_FreezePath 0
nav_Index 0
nav_LedgePlanes 1
nav_maxlookahead 10
nav_NewFly 1
nav_numsteps 10
nav_push 3.000000
nav_ShowAreas 0
nav_skipFinalizePath 0
nav_slide 5.000000
nav_stepsize 20.000000
nav_target_push 1.000000
nav_TestDoors 0
nav_TestPath 0
nav_validarea_dist 4.000000
net_PlayerViewInterpRate 16.000000
NetSpeedDropThreshold 12.500000
NetSpeedRampUpCap 3.000000
NetSpeedRampUpRate 0.050000
NetworkTweenLocationThreshold 0.200000
NetworkTweenLocationThresholdZ 0.200000
p_AlphaLerpRate 4.000000
p_DebugMovementState 0
particles_NoCollision 0
Patch_ControlMesh_Selected
Patch_ControlMesh_SelectedInst
Patch_SolidDirtyMesh_Normal
Patch_SolidSurface_OwnerSelected
Patch_SolidSurface_Selected
Patch_SolidSurface_SelectedInst
Patch_Vert_Normal
Patch_Vert_Selected
Patch_Vert_SelectedInst
Patch_WireSurface_Normal
Patch_WireSurface_OwnerSelectedInstOrtho
Patch_WireSurface_OwnerSelectedOrtho
Patch_WireSurface_Selected3DView
Patch_WireSurface_SelectedInst3DView
Patch_WireSurface_SelectedPhysCollision
QualityControl
QualityControlFailMax 2
QualityControlRecoveryTime 5.000000
r_ActorMirrorFix 0
r_AllowAlwaysVisible 1
r_AllowBumpLayers 1
r_AllowEditorTexStreaming 0
r_AllowFilmgrain 1
r_AllowForceSmoothShadows 1
r_AllowHiResTex 1
r_AllowLightShaftShadows 1
r_AllowNULLBuffer 1
r_AllowShadowMaterials 1
r_AllowSinglePassWaterFog 1
r_AmbientOcclusion 1
r_AmbientOcclusionSpeed 0.050000
r_AOBlurScale 3.000000
r_AODepthScale 0.001000
r_AODepthScale2 1.000000
r_AONumSamples 16
r_AOZBias 1.000000
r_AspectScale 1.000000
r_AvgKernalSize 0
r_BatchBSPProjectorDefs 0
r_BatchProjectors 1
r_BatchShadows 2
r_binkUpdate 1
r_BloomBlurScale 2.000000
r_BloomBrightnessScale 1.000000
r_BloomIndex 2
r_BloomMode 0
r_BlurAmount 1.000000
r_BlurBrightnessScale 1.000000
r_BlurIndex 1
r_BlurScale 2.000000
r_BoostYVal 42.000000
r_BSPProjectorSlopeScaleBias -6.000000
r_BumpMipBias 0.000000
r_CacheMaterialResults 1
r_CalcLum 1
r_CallPreRender 1
r_CullShadows 1
r_DebugAnimEvents 0
r_DebugCellDepth -1
r_DebugCellIndex -1
r_DebugCollisions 0
r_DebugComplexMaterials 0
r_DebugDIMouse 0
r_DebugLight -1
r_DebugLinechecks 0
r_DebugLumMap -1
r_DebugRT 0
r_DebugShadowMap -1
r_DeferPresent 0
r_DirShadowCullDist 15000.000000
r_DirShadowMapCullDist 10000.000000
r_DirShadowMapDist 0.000000
r_DirShadowMapRatio1 0.250000
r_DirShadowMapRatio2 0.125000
r_DirShadowMapSlopeBias 1.000000
r_DirShadowRotStep 200
r_DirShadowSamples 0
r_DirShadowUseNewRotCheck 0
r_DirSpecularOffset 20000.000000
r_DOFBlurAmount 0.600000
r_DOFBlurIndex 1
r_DOFBlurScale 1.000000
r_DOFDepthAvgSize 2
r_DOFDepthBlurScale 2.000000
r_DOFFocalDist 21.000000
r_DOFFocalRangeMax 1000.000000
r_DOFFocalRangeMin 1000.000000
r_DOFPow 2.000000
r_DOFShowAlpha 0
r_DOFShowBlurredDepth 0
r_DOFWeapDist 8.000000
r_DOFWeapDistDelta 3.000000
r_DrawActorMirrors 1
r_DrawAmbient 1
r_DrawAmbientBumps 1
r_DrawBatches 1
r_DrawBeams 1
r_DrawBloomBuffer 0
r_DrawBlooms 1
r_DrawBlur 1
r_DrawBoneAABBs 0
r_DrawBSP 1
r_DrawBSPMirrors 1
r_DrawBSPProjectors 1
r_DrawCharacterShadows 1
r_DrawComplexMaterials 1
r_DrawConsole 1
r_DrawDistanceFog 1
r_DrawDOF 1
r_DrawEmissive 1
r_DrawFog 1
r_DrawFogDecal 1
r_DrawFogVolume 1
r_DrawFogwFar 0.000000
r_DrawFoliage 2
r_DrawFSAA 1
r_DrawGBuffer 1
r_DrawGBufferBase 1
r_DrawHDR 1
r_DrawHeightFog 1
r_DrawHUD 1
r_DrawLights 1
r_DrawLightShafts 1
r_DrawLineCheckBoneAABBs 0
r_DrawLineCheckTris 0
r_DrawMeshes 1
r_DrawMeshProjectors 1
r_DrawMeshSkels 0
r_DrawMotionBlur 1
r_DrawOverlays 1
r_DrawParallax 1
r_DrawParticles 1
r_DrawPinkOVision 0
r_DrawPixelMotionBlur 1
r_DrawPlayerShadows 1
r_DrawPostEffects 1
r_DrawProjectors 1
r_DrawShadows 1
r_DrawSkinMeshAABBAccurate 0
r_DrawSkinMeshAABBInaccurate 0
r_DrawSkybox 1
r_DrawSMProjectors 1
r_DrawStars 0
r_DrawStaticMeshes 1
r_DrawStaticMeshProjectorDebug 0
r_DrawTransparent 1
r_DrawUberPost 1
r_DrawUnderWater 1
r_DrawVolFog 1
r_DrawWeaponSpread 0
r_DrawXInput 0
r_EnableAnisotropy 1
r_FastDirectionalShadows 1
r_FastPreZ 1
r_FastShader 1
r_FillFogHole 1
r_FinalHDR 1
r_FlushTexStreams 0
r_ForceBoxLight 0
r_ForceComplexMaterials 0
r_ForceDirShadowUpdate -1
r_ForceLightUpdate 0
r_ForceNullShadowMaps 0
r_ForceProjLayer 0
r_ForceSynchParticleAnimFrame 0
r_ForceTwoSidedShadows 0
r_FreezeVis 0
r_FSAA1 0.850000
r_FSAA2 0.600000
r_FSAA3 0.250000
r_FSAA4 0.250000
r_FSAA5 0.400000
r_FSAA6 0.800000
r_GaussianBiFilter 0
r_GaussianScale 1.400000
r_GlassProjectorSlopeScaleBias -6.000000
r_GlobalHeightFogDepth 0.000000
r_GlobalHeightFogDist 0.000000
r_GlobalHeightFogTop 0.000000
r_HackFogZScale 0.500000
r_HDRConvolveSize 0.650000
r_HDRLowOfs 0.200000
r_HDRLowScale 0.500000
r_HDRUseSpec 1
r_HighLightPathBlockers 0
r_HUDEffectNoZTest 1
r_IgnoreCRC 0
r_IgnoreStaticMeshSections 0
r_LightOptimization 1
r_LightShaftClipPlanes 1
r_LightShaftDecalSize 1.100000
r_LightShaftDukeVisionBrightnessScale 4.000000
r_LightShift 0.500000
r_LightTest 0
r_Markers 0
r_MaxAnisotropy 8
r_MaxSlices 64
r_MaxTexStreamMegs 200
r_MaxTexStreams 64
r_MeshShadowLOD 0
r_MeshShadowLODDist 2048.000000
r_MipBias 0.000000
r_MirrorUpdateFreq 1
r_MotionBlurAmount 1.000000
r_MotionIntensity 0.600000
r_MoveActorDebugBounds 0
r_MoveActorDebugBoundsLifetime -1
r_NativeShadowmaps 1
r_NearClipBias 5.000000
r_NewAmbient 0
r_NewAmbientB 0.900000
r_NewAmbientBump 0.650000
r_NewAmbientG 1.000000
r_NewAmbientPower 4.000000
r_NewAmbientR 1.000000
r_NewAmbientScale 0.400000
r_NewDirShadowMaps 0
r_NonOccludedCellsDebugRender 1
r_NoShadowMapMasking 0
r_Occlude 1
r_OccludedActorsDebugRender 1
r_OccludedCellsDebugRender 1
r_OccludeThresholdHide 10
r_OccludeThresholdShow 50
r_OctTreeDebugRender 0
r_OldSlowShadows 0
r_PartialPrecision 0
r_ParticleEdgeFadeDist 0.000000
r_ParticleEdgeFadeEnabled 1
r_PatchBaseThresh 64.000000
r_PatchForceResetVB 0
r_PatchForceTess 0
r_PatchTessMode 1
r_PencilMode 0
r_PixelMotionBlurBaseFPS 40.000000
r_PixelMotionBlurScale 1.000000
r_PixelMotionMaxVel 20.000000
r_PortalBias 1.500000
r_PostLightMode 0
r_PPBiasStep 5
r_PrecacheNearbyZones 0
r_PrecacheRT 1
r_PrecacheZone 0
r_PreDrawShadowMaps 0
r_PreZPass 1
r_ProcessActorMode 0
r_ProcessActors 1
r_ProcessActorsFast 1
r_ProcessActorVisGroups 1
r_ProjectorBias 1
r_ReportMeqonMemory 0
r_ResetCollisions 0
r_SameBatchMaterial 0
r_SaveLoadingScreenShaders 0
r_ScaleUpLoadScreen 1
r_SceneDesaturation 0.000000
r_SceneHighlights
r_SceneMidTones
r_SceneShadows
r_ScreenShotMode_Speed 6.000000
r_ShadowDetailShift 6
r_ShadowMapBias 0.000500
r_ShadowMapDebugSplit -1
r_ShadowMapDetail -1
r_ShadowMapFar 0.000000
r_ShadowMapFrustumCull 1
r_ShadowMapLightOfsFar 400.000000
r_ShadowMapLightOfsNear 2000.000000
r_ShadowMapNear 32.000000
r_ShadowMapNearCull 5.000000
r_shadowSizeOverride 1500
r_ShadowSortFrameScale 1000
r_ShadowSortMode 0
r_shadowTestType 1
r_ShaftEdgeFadeDist 0.000000
r_Show3DAxis 0
r_ShowActorCollisionBoxes 0
r_ShowAmbientZones 0
r_ShowBatches 0
r_ShowCollision 0
r_ShowCollisionBounds 0
r_ShowLayerMaterial 0
r_ShowLightRenderBounds 0
r_ShowLightVolumes 0
r_ShowNormals 0
r_ShowPortals 0
r_ShowProjectorVolumes 0
r_ShowRenderBounds 0
r_ShowScissor 0
r_ShowShadowCullVolumes 0
r_ShowSlowTicks 0
r_ShowUnitTimes 0
r_ShowWireframe 0
r_SinglePass 0
r_SkinMeshLOD 1
r_skinmeshopt 1
r_SkipBSPShadows 0
r_SkipDrawingShadows 0
r_SkipMeshShadows 0
r_SkipOccludedActors 1
r_SkipSMShadows 0
r_Sleep 0
r_SliceSpacing 0.000000
r_SMProjectorSlopeScaleBias -6.000000
r_SortProjectors 1
r_SpacePartitionStats 0
r_SpecialDynamicShadows 1
r_SpotlightAttenFix 1
r_StaggerActorLeaves 1
r_StarLines 4
r_StaticMeshPosOnly 0
r_StaticMeshProjectorUseDVB 0
r_StaticShadowMap 0
r_StaticShadows 1
r_StopMouseLag 2
r_StreamTextures 1
r_TestAlphaNormalize -1
r_TestBlur 0
r_TestDOF 0
r_TestIK 0
r_TestMotionBlur 0
r_TestToneMapping 0
r_TestUberPost 1
r_TexStreamDistance 1800.000000
r_ThermalClip 0.001000
r_ThermalMaxScale 1000.000000
r_ThermalMiddleGray 0.040000
r_ThermalMinScale 0.000000
r_ThreadLights 0
r_ThreadRenderer 1
r_ThreadSkinning 0
r_ThreadVisibility 0
r_TransFBBias 2
r_TransparentFadeDist 0.000000
r_TransParticleBias 0
r_UnBrokenGridSize 0
r_unlitpasszbias -0.000001
r_UseAntiPortals 1
r_UseBoneForFNameFast 1
r_UseCubeSpec 1
r_UseDeferred 1
r_UseFarPlane 1
r_UsePausedFrameCache 1
r_UseScissor 1
r_UseShadowOctree 1
r_UseStaticMeshBatching 0
r_UseStencilCapTrick 0
r_UseToneMapping 1
r_UseTwoSidedStencil 1
r_UseZoneInfoArrays 1
r_UseZoneSections 0
r_WaitForOcclusion 1
r_WaterEdgeFadeDist -1.000000
r_WaterMipBias -2.000000
r_wFar 0.000000
r_wNear 0.000000
r_zbounds 1
s_HeightLockMagnitudeBase 6500000.000000
save_Mode 1
SearchPackagesOnNone 0
ServerAdjustmentErrorThreshold 3.000000
ServerAdjustmentErrorThresholdStopped 0.500000
ServerAdjustmentErrorThresholdZ 5.000000
ServerDeadReckoningMax 0.200000
ServerForceAdjustmentTime 0.200000
ServerMinAdjustmentTime 0.015000
ServerThrottleConnection 1
ServerThrottleCorrections 1
ServerUseDeadReckoning 0
ServerUseSimulatedReckoning 0
ShouldQualityControlSetMax 1
SimulateSkippedMoves 1
SlowMoveWarnTime 0.200000
SlowStatThresholdMS 1.000000
StaticMeshColor
StaticMeshSelectedColor
StatPause 1
StatTickTime - Time between updates to the "STAT TICK" display.
Stepup_Allow 1
Stepup_Debug 0
Stepup_Force 0
TangentMode 0
ThrottleCompressedServerMoves 0
Tick_BadTickThresholdMS 0.100000
Tick_HighColor
Tick_LowColor
Tick_MedColor
Tick_NetLogBadTicks 0
Tick_ShowBadTicks 0
Tick_ShowTickTags 0
Tick_TickHighTime 1.000000
Tick_TickMedTime 0.500000
TickColors - FALSE to disable color coding of tick times.
TickFreeze 0
TickShowPeaks - If TRUE, show the highest peak that occurred over the StatTickTime interval.
TickSleep - Specify the sleep time in milliseconds for each game tick. Useful for simulating a slow framerate.
TickSort - If TRUE tick times will be by name (but the most time-consuming classes are guaranteed to be displayed).
TickTimeHigh - Times longer than this to tick show as red.
TickTimeMed - Times longer than this to tick show as yellow.
TTFontDebug 0
UseConnectionQualityControl 1
UseMovementCombining 0
UseNetworkTweening 1
veh_DebugPaths 0
veh_DebugSlopeSlip 0
video_capture - turns on video capturing

Source: http://pastebin.com/6XxxEX5H (will expire soon)
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dyn
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Re: Duke Nukem Forever console commands

Postby dyn » Fri Jun 17, 2011 17:43 UTC

Useful commands:
r_DOFPow 0 - turns blur effect off (default value is 2.000000 i think)

will add more later
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Re: Duke Nukem Forever console commands

Postby Apocalypse » Fri Jun 17, 2011 18:27 UTC

thanks Dyn!! :)
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Re: Duke Nukem Forever console commands

Postby 1UnRaTeD1 » Sat Jun 18, 2011 06:24 UTC

u r D MAN dyn!!!!! btw how to access console??
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Re: Duke Nukem Forever console commands

Postby dyn » Sat Jun 18, 2011 14:36 UTC

Thanks! :)

Try adding this to the command line, after .exe (192 = Tilde key):
Code: Select all
-log Set dnWindow.DukeConsole ConsoleKey 192


I don't use -log option, i use different way to enable it. Locate and edit SKIDROW\57900\Storage\user.ini and bind "Type" to some key, like tilde [~]:
Code: Select all
Tilde=Type


This should be valid for all versions, not only SKIDROW. If custom dir is used it should be under 'Appdata', otherwise it is under Duke Nukem Forever/System. Any version using Steam emulation will store user.ini to Appdata/... dir, and it won't load user.ini (plus savegame, etc.) from default system dir.
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