Thanks DK, nice of you.
chaos252 wrote:im not sure if its my packet settings but i have noticed a strange thing. there is a delay when rendering models. when entering a new room or particularly q3ctf1 with the pillars in the middle. its like the models disappear when out of sight then reappear but there is a delay so they just appear in mid air. its fine on most maps but like q3ctf1 and a few other open ones with pillars its annoying.
should i set maxpackets lower or something to fix this?
chaos252 wrote:the problem is from the anti wallhack. its not so much a problem when entering rooms, that i could get used to. its in open areas with little bridge or pillars, every time someone runs behind a pillar for just a moment they disappear and reappear. me and atomic girl tested it and theres a point, where an enemy is visible and then right before they go out of sight they vanish. is there a way to make small map brushes like bridges or pillars not included in the anti wallhack? im not sure how quake maps work. if not i will just get used to it.
Kitty wrote:Dk the server is super sweet (: I just want to thank you grim reaper and JJ for all your patience and help Hugs. You guys are great !! <3 y'all we need players (:
Russian wrote:this is very nice servers dk, thanks for setting this up for us wish some more people would come play! :D
AG wrote:Kitty wrote:Dk the server is super sweet I just want to thank you grim reaper and JJ for all your patience and help Hugs. You guys are great !! <3 y'all we need players
need i point out the irony here.
Kitty wrote:He told me he feels like a terrorist and Im a FBI negotiator....oh my... I told him not to mess with any part of vogon...he told me its too late...wasnt gonna happen til they get everything together gonna keep scanning the server
and yea he went way over the top....he can stay gone as far as Im concerned...and no he didnt hack unrated acc and get my home address.. .thank goodness, I was ready to move !!!!
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