compiling ioq3 on osx 10.8.3

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compiling ioq3 on osx 10.8.3

Postby AG » Tue Apr 16, 2013 04:36 UTC

...was looking through some articles on the q3 source again and noticed they've moved the ioq3 source to github. the last build i downloaded from their site was from a while back so i recompiled. in case anyone cares and wants to:

1. install xcode from the app store and from within it, install the command line tools.

2. install sdl. i used homebrew (http://mxcl.github.io/homebrew/).

Code: Select all
    % ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go)"
    % brew install sdl sdl_gfx sdl_image sdl_mixer sdl_ttf

    # don't know if the rest besides sdl is needed.  fuck it.

3. clone the ioq3 repo.

Code: Select all
    ~/Projects/ % git clone git://github.com/ioquake/ioq3
    ~/Projects/ % cd ioq3  # they only have the master branch and no tags
    ~/Projects/ % ./make-macosx.sh x86_64  # or x86 if you don't want 64bit
    ~/Projects/ % mv build/release-darwin-x86_64/ioquake3.app /Applications/ioquake3

one definite bonus is that with the previous build, ioq3 used a constant shit-ton of cpu on my macbook air. this compiled version behaves much, much better.
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Re: compiling ioq3 on osx 10.8.3

Postby AG » Tue Apr 16, 2013 04:40 UTC

as mentioned in the beginning, doing this shit started as i was reading through http://fabiensanglard.net/quake3/ which was linked off the ioq3 news thing.
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Re: compiling ioq3 on osx 10.8.3

Postby dyn » Tue Apr 16, 2013 07:10 UTC

Nice, i will merge VOGON mod with latest build soon + change few small things, but it is not that urgent right now.
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