COD4 servers info/updates

Anything about Call of Duty 4 - live status of all COD4 servers

COD4 servers info/updates

Postby dyn » Sat Oct 06, 2012 15:36 UTC

ARES TDM ANARCHY 108.61.51.52:28960
ARES FFA CHAOS 108.61.51.52:28962
Location: New Jersey, USA

ARES TOTAL DOMINATION 79.143.181.156:28960
Location: Munich - Germany (DE)
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Re: COD4 servers info/updates

Postby redge » Sat Oct 06, 2012 16:14 UTC

:wow: fucking good new!!!!
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Re: COD4 servers info/updates

Postby dyn » Sat Oct 06, 2012 16:22 UTC

ARES DOMINATION
79.143.181.156:28960

Location: Munich - Germany (DE)
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Re: COD4 servers info/updates

Postby redge » Sat Oct 06, 2012 16:23 UTC

hurrah !!!!!!!!!
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Re: COD4 servers info/updates

Postby dyn » Sat Oct 06, 2012 16:24 UTC

I am not 100% everything is 100%, so if something is not 100% i will fix it later. :)
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Re: COD4 servers info/updates

Postby redge » Sat Oct 06, 2012 16:37 UTC

For domination, it is!!! i've tested it already !!! good job mate!!!
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Re: COD4 servers info/updates

Postby dyn » Sat Oct 06, 2012 16:42 UTC

Thanks! Should get more players soon. Few things i can test only if there is more people on, but no rush, it seems to be running fine.
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Re: COD4 servers info/updates

Postby redge » Sat Oct 06, 2012 16:48 UTC

i will test it later, i got to go out for a couple of hours, or more... see you later anyway!
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Re: COD4 servers info/updates

Postby dyn » Sun Oct 07, 2012 13:18 UTC

ARES TDM ANARCHY 108.61.51.52:28960
ARES FFA CHAOS 108.61.51.52:28962
Location: New Jersey, USA

As with DOM, maybe something is not 100%, but it should be fine. Ports 28960 (TDM, default) and 28962 (FFA) will remain, any other port used may change.
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Re: COD4 servers info/updates

Postby dyn » Sun Oct 07, 2012 13:22 UTC

DOM 38 players running fine, 18-21% CPU load (i7-2600K CPU @ 3.40GHz). :)
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Re: COD4 servers info/updates

Postby redge » Sun Oct 07, 2012 13:33 UTC

Yep !! ;-)
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Re: COD4 servers info/updates

Postby dyn » Sun Oct 07, 2012 13:56 UTC

One thing... I am not sure both US (TDM and FFA) can run with 48 slots... :/
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Re: COD4 servers info/updates

Postby redge » Sun Oct 07, 2012 14:07 UTC

I will see one of these days
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Re: COD4 servers info/updates

Postby dyn » Sun Oct 07, 2012 21:26 UTC

Certainly not tonight coz there is only a few players on! :-D
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Re: COD4 servers info/updates

Postby dyn » Mon Oct 08, 2012 13:32 UTC

ARES TOTAL DOMINATION 48/48 ... full server! CPU was 25-28% (only 1 core used) -- it also depends on map, mp_crossfire seems to be more demanding than most smaller maps when it comes to CPU usage. Usually bigger maps are less CPU hungry, especially with Q3.
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Re: COD4 servers info/updates

Postby redge » Mon Oct 08, 2012 14:59 UTC

i've got a frind called R-Day5 whom can't play now, because he's got problem with his ping. Do you think there's something to do for him?
Plaid a long part of the day, all was good!! tdm not very full...
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Re: COD4 servers info/updates

Postby kras » Mon Oct 08, 2012 15:02 UTC

Good job dude!!!
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Re: COD4 servers info/updates

Postby aidanmcc » Thu Oct 11, 2012 13:03 UTC

oh wow i don't usually browse the forums so i didn't know that you had new ip's and now i do know and <3 you guys!!!!!
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Re: COD4 servers info/updates

Postby dyn » Wed Oct 17, 2012 20:47 UTC

FFA 40/48 mp_killhouse CPU ~25%
TDM 34/48 mp_killhouse CPU ~20%
Seems similar to i7-2600K CPU DOM is using, 1 core per server.

123 players total for COD4, max is 132 for 3 servers.
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Re: COD4 servers info/updates

Postby Apocalypse » Wed Oct 17, 2012 23:16 UTC

dyn wrote:FFA 40/48 mp_killhouse CPU ~25%
TDM 34/48 mp_killhouse CPU ~20%
Seems similar to i7-2600K CPU DOM is using, 1 core per server.

123 players total for COD4, max is 132 for 3 servers.

I was on last night in tdm with 30 or more and today again with 20 or more on TDM and FFA everything was smooth. I also live in NJ my ping through the ping command is 18ms.
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Re: COD4 servers info/updates

Postby dyn » Thu Oct 18, 2012 10:01 UTC

US server is located at DuPont Fabros NJ1 top-tier datacenter (Piscataway, New Jersey). They have many corporate clients, including financial/medical stuff, which requires very low latency and reliability. They have 1000+ Gbps connectivity, which is a lot. This is their official page: http://www.dft.com/data-centers/location-information

Traffic so far:
US-COD4  day         rx      |     tx      |    total    |   avg. rate
------------------------+-------------+-------------+---------------
10/06/12 10.34 GiB | 279.45 MiB | 10.61 GiB | 1.03 Mbit/s SAT (upload traffic)
10/07/12 1.43 GiB | 1.51 GiB | 2.95 GiB | 286.01 kbit/s SUN
10/08/12 3.57 GiB | 4.92 GiB | 8.49 GiB | 824.57 kbit/s
10/09/12 3.93 GiB | 5.38 GiB | 9.31 GiB | 903.46 kbit/s
10/10/12 4.60 GiB | 8.18 GiB | 12.77 GiB | 1.24 Mbit/s
10/11/12 5.46 GiB | 10.06 GiB | 15.51 GiB | 1.51 Mbit/s
10/12/12 7.10 GiB | 14.23 GiB | 21.32 GiB | 2.07 Mbit/s
10/13/12 8.75 GiB | 18.82 GiB | 27.57 GiB | 2.68 Mbit/s SAT
10/14/12 10.11 GiB | 24.20 GiB | 34.31 GiB | 3.33 Mbit/s SUN
10/15/12 8.63 GiB | 19.58 GiB | 28.21 GiB | 2.74 Mbit/s
10/16/12 8.88 GiB | 19.44 GiB | 28.32 GiB | 2.75 Mbit/s
10/17/12 9.85 GiB | 25.88 GiB | 35.73 GiB | 3.47 Mbit/s

10.61 GB from the first day is COD4 upload and various tests. COD4 dedicated could run without i guess 80% of game media, server doesn't need video sequences, music, speech or map textures. Something game developers could think about in order to increase # of servers. With modern games, even COD4, server data could be 10x smaller. I tested Q3 with 170M pak0 instead of 450M one and it ran fine -- server and client.
US-COD4-20121011-18.png


Hourly disk usage, you can see map reloads nicely, last one is a bit more I/O coz of stats processing. :-D
US-COD4-disk_io_hr.png
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Re: COD4 servers info/updates

Postby dyn » Thu Oct 18, 2012 10:15 UTC

DOM server so far (Germany):
DE-COD4  day         rx      |     tx      |    total    |   avg. rate
------------------------+-------------+-------------+---------------
10/05/12 5.60 GiB | 152.10 MiB | 5.75 GiB | 558.53 kbit/s
10/06/12 1.79 GiB | 7.76 GiB | 9.56 GiB | 927.92 kbit/s SAT
10/07/12 5.82 GiB | 13.24 GiB | 19.07 GiB | 1.85 Mbit/s SUN
10/08/12 7.03 GiB | 17.64 GiB | 24.67 GiB | 2.40 Mbit/s
10/09/12 6.29 GiB | 17.02 GiB | 23.31 GiB | 2.26 Mbit/s
10/10/12 7.12 GiB | 20.37 GiB | 27.49 GiB | 2.67 Mbit/s
10/11/12 7.79 GiB | 22.59 GiB | 30.38 GiB | 2.95 Mbit/s
10/12/12 7.07 GiB | 19.77 GiB | 26.84 GiB | 2.61 Mbit/s
10/13/12 9.68 GiB | 32.08 GiB | 41.76 GiB | 4.05 Mbit/s SAT
10/14/12 9.28 GiB | 28.56 GiB | 37.84 GiB | 3.67 Mbit/s SUN
10/15/12 8.18 GiB | 23.39 GiB | 31.56 GiB | 3.06 Mbit/s
10/16/12 8.31 GiB | 24.33 GiB | 32.64 GiB | 3.17 Mbit/s
10/17/12 8.36 GiB | 24.86 GiB | 33.21 GiB | 3.22 Mbit/s
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Re: COD4 servers info/updates

Postby redge » Fri Oct 19, 2012 11:46 UTC

It seems all COD servers are down today, what's the matter with this??
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Re: COD4 servers info/updates

Postby Apocalypse » Fri Oct 19, 2012 14:57 UTC

redge wrote:It seems all COD servers are down today, what's the matter with this??

They all seem to be working now. If you can not see the servers in server browser, you might have gotten banned by accident.
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Re: COD4 servers info/updates

Postby dyn » Sat Oct 20, 2012 07:44 UTC

US COD4 (TDM/FFA)
10/18/12     10.71 GiB |   29.01 GiB |   39.72 GiB |    3.86 Mbit/s
10/19/12 12.87 GiB | 40.07 GiB | 52.94 GiB | 5.14 Mbit/s


DE COD4 (DOM)
10/18/12      8.40 GiB |   25.80 GiB |   34.20 GiB |    3.32 Mbit/s
10/19/12 8.53 GiB | 27.51 GiB | 36.04 GiB | 3.50 Mbit/s
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Re: COD4 servers info/updates

Postby redge » Sat Oct 20, 2012 10:08 UTC

server ares dom failed today this time, yesterday also i think
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Re: COD4 servers info/updates

Postby CaptainTomas » Thu Nov 01, 2012 18:47 UTC

I cannot not get in now at Ares FFA chaos crk - its ok. I just wait for a few days hehe. - If you for some reason get banned, how long will it last?
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Re: COD4 servers info/updates

Postby dyn » Fri Nov 02, 2012 03:51 UTC

I think it is sorted already.
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Re: COD4 servers info/updates

Postby redge » Sun Nov 11, 2012 17:02 UTC

ares dom failed down this day, at this time... :< server had a problem?? check please asap, thanks in advance
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Re: COD4 servers info/updates

Postby dyn » Sun Nov 11, 2012 17:19 UTC

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