Kitty wrote:Apoc...I did reboot the router...restarted my computer...but still everyone was lagging out...dont think me restarting my router and computer fixed all problems...players were still lagging out and its not me lol
1UnRaTeD1 wrote:is it possible when server laggs everyone laggs yes? ok cool but how about frames per second? i had a few drops on 1 lvl in q3 it was weird i guess the lagg causes it and frames drop by 10% prolly
Kitty wrote:Apoc...I did reboot the router...restarted my computer...but still everyone was lagging out...dont think me restarting my router and computer fixed all problems...players were still lagging out and its not me lol
Apocalypse wrote:ummm players lagging other players is a myth.....high ping players do not lag other players. And the server has a gigabyte line and plenty of processor meaning the server can transfer up to 1GB of info a second. 200 players on the server should not even be able to lag it.
craij wrote:So you guys keep saying but too many in-game experiences tend to create doubt. Please don't take offense to this because honestly I don't mean to sound disrespectful but without being one of programmers who developed the network end of these ID games, I don't think you can accurately answer these types of statements/questions. Is there any active member of this forum that happens to be one of the developers of the one of the quake engines?
AG wrote:craij wrote:So you guys keep saying but too many in-game experiences tend to create doubt. Please don't take offense to this because honestly I don't mean to sound disrespectful but without being one of programmers who developed the network end of these ID games, I don't think you can accurately answer these types of statements/questions. Is there any active member of this forum that happens to be one of the developers of the one of the quake engines?
one q3 client cannot cause another client to lag. it just doesn't happen. check the ioq3 mailing list.
lag can be caused by a number of different things… your own hardware or connection, the network path between you and the server, resource allocation on the server, humidity, sodium concentration, poor posture, expired vehicle registration, etc.
AG wrote:craij wrote:So you guys keep saying but too many in-game experiences tend to create doubt. Please don't take offense to this because honestly I don't mean to sound disrespectful but without being one of programmers who developed the network end of these ID games, I don't think you can accurately answer these types of statements/questions. Is there any active member of this forum that happens to be one of the developers of the one of the quake engines?
one q3 client cannot cause another client to lag. it just doesn't happen. check the ioq3 mailing list.
lag can be caused by a number of different things… your own hardware or connection, the network path between you and the server, resource allocation on the server, humidity, sodium concentration, poor posture, expired vehicle registration, etc.
AG wrote:one q3 client cannot cause another client to lag. it just doesn't happen. check the ioq3 mailing list.
lag can be caused by a number of different things… your own hardware or connection, the network path between you and the server, resource allocation on the server, humidity, sodium concentration, poor posture, expired vehicle registration, etc.
Kitty wrote:I went on vogon US..today about 5:30 pm. around 9 or 10 players there...all lagged out...wats up?
dyn wrote:... interpolated entity movement ... Today most players are onSL, including Brazil and the rest of Latin America. Pings from 150-170 + stable connection is something normal"
dyn wrote:It requires a special breed of cretins to attack free game servers. I mean, if they are really that smart, they can erect their own servers and compete with us. Not sure how much they can erect, anyway.
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