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Lagging out

PostPosted: Fri Oct 14, 2011 22:56 UTC
by Kitty
I went on vogon US..today about 5:30 pm. around 9 or 10 players there...all lagged out...wats up?

Re: Lagging out

PostPosted: Sun Oct 16, 2011 05:28 UTC
by 1UnRaTeD1
umm maybe something on the connection line or maybe umm something like your connection maby or something
or somethingmlike that or just laggin when last time u formated? a good format helps and performance increases by 40% depending on computerr hardwaer ware

sorry im drunk

Re: Lagging out

PostPosted: Sun Oct 16, 2011 14:46 UTC
by Kitty
At least you posted a comment...all those views and u were the only one...thanks :) I think it was the server tho...wasnt just me lagging out lol it was everyone (: (:

Re: Lagging out

PostPosted: Sun Oct 16, 2011 15:19 UTC
by Apocalypse
I was playing Call Of Duty at the same time i had no lag. They are on the same server. BUT, all 3 COD servers were full. Still should not have lagged you. Next time it happens try rebooting your modem. Might be a node down somewhere between you and the server. Rebooting modem might re-rout your connection.

Re: Lagging out

PostPosted: Sun Oct 16, 2011 16:17 UTC
by 1UnRaTeD1
is it possible when server laggs everyone laggs yes? ok cool but how about frames per second? i had a few drops on 1 lvl in q3 it was weird i guess the lagg causes it and frames drop by 10% prolly

Re: Lagging out

PostPosted: Sun Oct 16, 2011 19:40 UTC
by Kitty
Apoc...I did reboot the router...restarted my computer...but still everyone was lagging out...dont think me restarting my router and computer fixed all problems...players were still lagging out and its not me lol

Re: Lagging out

PostPosted: Mon Oct 17, 2011 00:08 UTC
by Apocalypse
Kitty wrote:Apoc...I did reboot the router...restarted my computer...but still everyone was lagging out...dont think me restarting my router and computer fixed all problems...players were still lagging out and its not me lol


Could be a many number of things then Kit. i live less then 100 miles from server so i usually dont have problems. The quake server just might have needed a reset.

Re: Lagging out

PostPosted: Mon Oct 17, 2011 00:16 UTC
by Apocalypse
1UnRaTeD1 wrote:is it possible when server laggs everyone laggs yes? ok cool but how about frames per second? i had a few drops on 1 lvl in q3 it was weird i guess the lagg causes it and frames drop by 10% prolly


ummm players lagging other players is a myth.....high ping players do not lag other players. And the server has a gigabyte line and plenty of processor meaning the server can transfer up to 1GB of info a second. 200 players on the server should not even be able to lag it.

Re: Lagging out

PostPosted: Mon Oct 17, 2011 19:13 UTC
by craij
Kitty wrote:Apoc...I did reboot the router...restarted my computer...but still everyone was lagging out...dont think me restarting my router and computer fixed all problems...players were still lagging out and its not me lol


I've been on where the server lagged out all but one player on. Heh. Was high-larious. Sadly, I was one the "lagged."


Apocalypse wrote:ummm players lagging other players is a myth.....high ping players do not lag other players. And the server has a gigabyte line and plenty of processor meaning the server can transfer up to 1GB of info a second. 200 players on the server should not even be able to lag it.


So you guys keep saying but too many in-game experiences tend to create doubt. Please don't take offense to this because honestly I don't mean to sound disrespectful but without being one of programmers who developed the network end of these ID games, I don't think you can accurately answer these types of statements/questions. Is there any active member of this forum that happens to be one of the developers of the one of the quake engines?

Re: Lagging out

PostPosted: Mon Oct 17, 2011 20:35 UTC
by 1UnRaTeD1
well in each game these days that support multi player online gameplay not rated cause of lagg and connection issues.

Re: Lagging out

PostPosted: Mon Oct 17, 2011 20:38 UTC
by AG
craij wrote:So you guys keep saying but too many in-game experiences tend to create doubt. Please don't take offense to this because honestly I don't mean to sound disrespectful but without being one of programmers who developed the network end of these ID games, I don't think you can accurately answer these types of statements/questions. Is there any active member of this forum that happens to be one of the developers of the one of the quake engines?

one q3 client cannot cause another client to lag. it just doesn't happen. check the ioq3 mailing list.

lag can be caused by a number of different things… your own hardware or connection, the network path between you and the server, resource allocation on the server, humidity, sodium concentration, poor posture, expired vehicle registration, etc.

Re: Lagging out

PostPosted: Mon Oct 17, 2011 20:38 UTC
by 1UnRaTeD1
i am a developer im Id certified and pro with engines for cars to my friend :)

Re: Lagging out

PostPosted: Mon Oct 17, 2011 20:51 UTC
by AG
whut

Re: Lagging out

PostPosted: Tue Oct 18, 2011 01:16 UTC
by 1UnRaTeD1
yes AG yes u r right many things not just few..as u said. never will get a non lagged game online..its always gonna lagg either way. wireless for 1 big time.

Re: Lagging out

PostPosted: Tue Oct 18, 2011 01:45 UTC
by Apocalypse
AG wrote:
craij wrote:So you guys keep saying but too many in-game experiences tend to create doubt. Please don't take offense to this because honestly I don't mean to sound disrespectful but without being one of programmers who developed the network end of these ID games, I don't think you can accurately answer these types of statements/questions. Is there any active member of this forum that happens to be one of the developers of the one of the quake engines?

one q3 client cannot cause another client to lag. it just doesn't happen. check the ioq3 mailing list.

lag can be caused by a number of different things… your own hardware or connection, the network path between you and the server, resource allocation on the server, humidity, sodium concentration, poor posture, expired vehicle registration, etc.

TY AG (:

Re: Lagging out

PostPosted: Tue Oct 18, 2011 16:34 UTC
by SD
AG wrote:
craij wrote:So you guys keep saying but too many in-game experiences tend to create doubt. Please don't take offense to this because honestly I don't mean to sound disrespectful but without being one of programmers who developed the network end of these ID games, I don't think you can accurately answer these types of statements/questions. Is there any active member of this forum that happens to be one of the developers of the one of the quake engines?

one q3 client cannot cause another client to lag. it just doesn't happen. check the ioq3 mailing list.

lag can be caused by a number of different things… your own hardware or connection, the network path between you and the server, resource allocation on the server, humidity, sodium concentration, poor posture, expired vehicle registration, etc.



You should all be aware that AG is completely wrong about all of this. Sodium concentration can only cause lagging when combined with rainbows, but even this will only cause lag on a Monday.

LAG IS NEARLY ALWAYS CAUSED BY TERMITES. And sometimes Oprah Winfrey. But not often.

Re: Lagging out

PostPosted: Thu Oct 20, 2011 22:25 UTC
by craij
AG wrote:one q3 client cannot cause another client to lag. it just doesn't happen. check the ioq3 mailing list.

lag can be caused by a number of different things… your own hardware or connection, the network path between you and the server, resource allocation on the server, humidity, sodium concentration, poor posture, expired vehicle registration, etc.


Sounds reasonable enough but the server must keep track of requests/responses from one client and share that data with other connected client/s. Let's say client A is an HPB. Poor bastard is connecting from, say, Brazil. You have 7 other clients hoping for data about the whereabouts of client A. Is it not possible that the server starts to get a little annoyed by all the calls to that routine/method without a response from said client?

One hand says, "ok, no data, fuck it." The other hand says, "where's my data, damnit!" I'm guessing from your response it must be the first hand's logic.

Is it possible that some seedy fucker is making "illegal" data requests to/from the server while they play? For instance, I have heard people have ways of masking their connection speed... is this true?

Re: Lagging out

PostPosted: Wed Oct 26, 2011 09:20 UTC
by dyn
Nah, because server uses dedicated connections and sends game-data to the each client separately. But, you have a point, if clients drop packets you will see them skipping. This requires cheats usually, because values must be really low, more than Q3 permits. For occasional packet drop game compensates with interpolated entity movement*, something which was developed for the QuakeWorld, NetQuake (Quake 1) was without it and you could see players lagging. Back then it was even worse, because most of the players were on analog modems. Today most players are on xDSL, including Brazil and the rest of Latin America. Pings from 150-170 + stable connection is something normal, you can see this on COD4 servers. COD4 uses similar network code as Q3/Q4.

* - I linked to the Valve "Source Multiplayer Networking" docs, however they based their network code on the Quake 1 network code.

Re: Lagging out

PostPosted: Wed Oct 26, 2011 09:25 UTC
by dyn
Kitty wrote:I went on vogon US..today about 5:30 pm. around 9 or 10 players there...all lagged out...wats up?


It was a DDoS attack, most probably because we are #1 again (multiple times in the past year) on the GameTracker site. Since then we were attacked 2 more times. It requires a special breed of cretins to attack free game servers. I mean, if they are really that smart, they can erect their own servers and compete with us. Not sure how much they can erect, anyway. :-D

Image

Re: Lagging out

PostPosted: Fri Oct 28, 2011 14:04 UTC
by craij
dyn wrote:... interpolated entity movement ... Today most players are on xDSL, including Brazil and the rest of Latin America. Pings from 150-170 + stable connection is something normal"

So this means that the game server sends out responses 50 - 150ms after we actually trigger the events?
It certainly explains how HPBs can still compete with such regrettable pings.


dyn wrote:It requires a special breed of cretins to attack free game servers. I mean, if they are really that smart, they can erect their own servers and compete with us. Not sure how much they can erect, anyway. :-D

So true! I'm guessing they get abused by their family and/or peers, or have 0% chance of ever getting lucky with the ladies (small member?), and simply hate the world and therefore must make something suffer in whatever pathetic way they can.

Re: Lagging out

PostPosted: Sat Oct 29, 2011 16:58 UTC
by SD
I think it probably makes them feel good, big and strong. Makes them feel a sense of power - because in the real world they have none, zero. Because they're so pathetic and probably impotent too. And they have really bad personal hygiene problems. And no friends. And bad teeth. And their mom still washes their skids for them and reads them a bed time story. And they don't know how to talk to ladies. I think ladies laugh at them. Because they have small winkies. And they still cry when they fall over.
I might come back later when I think of a few more things to say about them.