PK3: Hitsound ding or silent

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PK3: Hitsound ding or silent

Postby dyn » Tue Jan 12, 2010 23:04 UTC

Ding, is ding_a_ling.wav from Team Fortress 2 ( use tf_dingalingaling 1 to enable it there ). It replaces that rubberish beep sound when you hit someone.
http://rapidshare.com/files/334378114/vg-hitsound-ding.zip (144 KB)
http://www.filefront.com/15344185/vg-hitsound-ding.zip (144 KB)
http://www.megaupload.com/?d=TO0XQBU3 (144 KB)

Silent is 0-byte file which disables any hit sound, it also replaces ding sound if both are present at same time, because Q3 loads files alphabetically and last one is active.
http://rapidshare.com/files/334378400/vg-hitsound-silent.zip (0 KB)
http://www.filefront.com/15344195/vg-hitsound-silent.zip (0 KB)
http://www.megaupload.com/?d=FNA364JZ (0 KB)

Installation: unpack zip file to Quake III Arena/baseq3. Use only one file at once, either ding or silent.
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Re: PK3: Hitsound ding or silent

Postby dyn » Tue Jan 12, 2010 23:08 UTC

Maybe you want to know, Q3 can't play stereo wav files. I used Audacity [ http://audacity.sourceforge.net/ ] to convert it to mono. Sample rate i left at 44100, even if Q3 uses 22050. Ioquake3 supports 44100 Hz i think.
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Re: PK3: Hitsound ding or silent

Postby AG » Wed Jan 13, 2010 19:49 UTC

haha ding works in ioq3.
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Re: PK3: Hitsound ding or silent

Postby dyn » Thu Jan 14, 2010 16:49 UTC

Cool, i like it more than beep. :)
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