dsvogon1 - prelim. screenies

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dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Sat Jan 16, 2010 01:52 UTC

I decided to dust off the ol' radiant, and take a stab at making a vogon map.
I've only put a couple of hours into it, so there is little/no detail, and I've still got walls to add to the upper part. Here's what I've got so far:
Image Image Image Image

It's small, symmetrical, and because it's tailored to vogon, will have no weapons/power ups etc.
Hopefully I'll have a beta ready to test out this weekend.
:)
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Re: dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Sat Jan 16, 2010 03:54 UTC

Minor changes/additions made:
Image

That's probably all the work I'll do on it tonight.
:)
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Re: dsvogon1 - prelim. screenies

Postby SD » Sat Jan 16, 2010 18:21 UTC

Looks cool, keep going!
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Re: dsvogon1 - prelim. screenies

Postby dyn » Sun Jan 17, 2010 18:28 UTC

Nice stuff, can't wait to try it. Maybe you can upload it to lvlworld.com, but they are extremely slow at reviewing so it's best to ask someone on forum there to beta test it. We can do it too.
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Re: dsvogon1 - prelim. screenies

Postby craij » Sun Jan 17, 2010 19:11 UTC

nice level dean. you intend to add any floaters above for hookers? or fill it with water for the swimmers? :D

i'll gladly test it out. just set a time. pm me
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Re: dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Mon Jan 18, 2010 03:03 UTC

Did a little more work on the map tonight. Mostly just stuff to make it look a little nicer. (nothing to change game play) Experimented with different light sources. (I'm not sure if it's going to be anything worth uploading to something like LVL... it's not going to be anything terribly pretty, hopefully just fun to play on.)
No beta ready yet, there's still too much stuff to add before it's ready to test how it plays. (I haven't even start on the upper level yet)

Image Image Image

I'll try to get a bit more done on it tomorrow. :)
craij wrote:you intend to add any floaters above for hookers?

There will probably be more stuff up high by the time the level's done.
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Re: dsvogon1 - prelim. screenies

Postby craij » Mon Jan 18, 2010 14:50 UTC

DEAN SINSTROM wrote:There will probably be more stuff up high by the time the level's done.

The lava moat looks rad. Nice addition.
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Re: dsvogon1 - prelim. screenies

Postby IriDeck » Mon Jan 18, 2010 15:48 UTC

Heheheheh....it's beeeeeauuuuuuutiful.
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Re: dsvogon1 - prelim. screenies

Postby dyn » Mon Jan 18, 2010 21:09 UTC

DEAN SINSTROM wrote:Did a little more work on the map tonight. Mostly just stuff to make it look a little nicer. (nothing to change game play) Experimented with different light sources. (I'm not sure if it's going to be anything worth uploading to something like LVL... it's not going to be anything terribly pretty, hopefully just fun to play on.)
No beta ready yet, there's still too much stuff to add before it's ready to test how it plays. (I haven't even start on the upper level yet)

[ Image ] [ Image ] [ Image ]

I'll try to get a bit more done on it tomorrow. :)


Looks great! I like the VOGON logo. :)
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Re: dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Tue Jan 19, 2010 01:05 UTC

Made some pretty big changes tonight.
I made the actual level 33% wider, and I added a room inside the main thingy in the middle.
I'm not sure what is going there yet... probably a few corridors, (one going clean through to the other side) and a small centre room. Still haven't done too much on the upper level yet.

Image Image Image Image

Seeing as my attention span only lets me work on it for an hour & a half at a time, I figure I'll play a few games on anarchy. :)
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Re: dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Tue Jan 19, 2010 23:08 UTC

Here's a fly-by preview I made last night before going to bed. It just shows what's been done in the middle of the level. (I just stitched a bunch of screenies together to make a 'video')
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Re: dsvogon1 - prelim. screenies

Postby dyn » Tue Jan 19, 2010 23:50 UTC

Where?
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Re: dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Wed Jan 20, 2010 00:41 UTC

I totally forgot to add the link. (duh!)
Image
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Re: dsvogon1 - prelim. screenies

Postby IriDeck » Wed Jan 20, 2010 02:11 UTC

That's awesome, DS! Good job so far! So when do we get to play? Huh, huh?
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Re: dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Wed Jan 20, 2010 02:54 UTC

IriDeck wrote:That's awesome, DS! Good job so far! So when do we get to play? Huh, huh?

Thanks. :)
Hopefully sometime soon, by the weekend maybe.
Craij and I took a little spin through it tonight. Once I get the upper deck sorted out, it'll be ready to take for an official test-toast. :)
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Re: dsvogon1 - prelim. screenies

Postby CROSs » Wed Jan 20, 2010 17:13 UTC

Dean i am CROSs nice to meet you! Your map looks :borg: shweeeeeeet!
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Re: dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Wed Jan 20, 2010 23:21 UTC

Thanks CROSs. :)
Nice to meet you too.
Unfortunately I don't know how much work I can do on the map over the next night or 2... (my other nerdy pass-time has me busy tonight and tomorrow:P) On the plus side, I do think I have an idea or two for the upper level of the map.
I still promise something playable by Saturday!
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Re: dsvogon1 - prelim. screenies

Postby dyn » Fri Jan 22, 2010 00:39 UTC

Yes, no rush, but it doesn't need to be perfect, we can beta test it.
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Re: dsvogon1 - prelim. screenies

Postby CRITIC » Sat Jan 23, 2010 12:44 UTC

Nice map! I like it :) Good word Dean... Tell me when it´s finished!
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Re: dsvogon1 - prelim. screenies

Postby DEAN SINSTROM » Sat Jan 23, 2010 18:04 UTC

I'm just doing a final compile of the first public beta test-map for DSVOGON1 now.
Dyn is awesome enough to host the beta on it's own vogon server, so the community can help test it.
I'll post a download link once it is ready, (10 or 20 minutes from now) or if you prefer, you can auto D/L it from the server upon connecting.
This is still going to be a weaponless/powerupless version, (the vogon mod adds it to each player anyways) so for now, playing it on a non-vg server will still stink... it's going to take me a little while to try and figure out things like weapon/armor/ammo placement.

This is where the help of anyone with advanced playing skillz will be appreciated. I'll make 2d top view of the level, where people can mark where they think stuff is going to be best placed through out the level.

:D
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Re: dsvogon1 - prelim. screenies

Postby CRITIC » Sun Jan 24, 2010 15:15 UTC

With the downloading - I agree both metods. But truly I would prefer download link...

Can´t wait to test it! ;)
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