new anarchy ffa settings

Info on Quake 3 and VOGON servers - live status of all Q3 servers

Re: new anarchy ffa settings

Postby dyn » Mon Mar 01, 2010 16:53 UTC

Congrats on the girl !! :)

Don't worry about FFA, we are testing this only because there is UK server with usual settings and US one will have something like that soon. I wanted to see our excessive combined with regular Q3A mode.
User avatar
dyn
Site Admin
 
Posts: 3900
Joined: Mon Apr 14, 2008 07:50 UTC
Favorite map: q3dm8
Server: FFA
Website: https://vogonhq.com

Re: new anarchy ffa settings

Postby craij » Mon Mar 01, 2010 17:07 UTC

OK, first, lots of love here... Dyn, you rock. Anarchy FFA, you rock. Admins, you rock.

But... THESE SETTINGS SUK D!K.

I sneak on at all different times of the day and here's what happens: the usual bigs (KQ, Gum, Zoo, AG, Inspjim) have 40 frags, everyone else 0. It's ridiculous. If I'm playing a bunch of n00bs, same thing. Me 40, them 0. Once the best player currently on the board gets quad and/or wings there's no point in playing. Further, a lot of usuals will show up, *sigh* and then disconnect.

Call me a complainer, a bitch, a douche, I don't care (except Dean, Ric, I'll f*@k you up!) ... this is not a good setting for this server. If you really want to keep this setting for a while, maybe dump quad and telefuckall?

Thanks for listening. You current settings lovers can suck it. :D Fist-stomping, hissy-fits away!
craij
 
Posts: 467
Joined: Wed Nov 04, 2009 17:41 UTC
Server: FFA

Re: new anarchy ffa settings

Postby CROSs » Mon Mar 01, 2010 17:18 UTC

Douche, I would never call you a complainer :vampyr: ! Sorry couldn't resist! xD You make some valid points. My one change would be no wings. Telebomb roXors, it's the only way to get rid of quad against a better player lol, hence i am not the better player!


CROSs :smilina:
User avatar
CROSs
Former Admin
 
Posts: 339
Joined: Mon Apr 14, 2008 13:58 UTC
Favorite map: uinmysites
Server: TDM

Re: new anarchy ffa settings

Postby Rictor » Mon Mar 01, 2010 17:20 UTC

LOL. Craij. You're such a nagging biatch!!! And as for the "i'll F you up" thingy. BRING IT BITCH!!!

Yes, the settings suck. Do what I'm doing (when I have the chance). Go to the UK server, SPAM your ass off and kill some fucking socialists!!!!

Personally, I just pretend they are all Obama voting noobs. God help them.

Oh yea, Dyn, can you jack up the lightning gun so I can use it exclusively on Craij? He loves to get fragged with the LG. LOL!!!!
Rictor
 
Posts: 19
Joined: Mon Apr 14, 2008 16:01 UTC

Re: new anarchy ffa settings

Postby AG » Mon Mar 01, 2010 17:44 UTC

i don't really understand what the big deal is with these settings. it's something different. other than being slowed down without haste, picking up ammo is nearly the same as uk's ammo limitations.

in reference to craij's post, i think the one change i'd suggest is making rockets the default starting weapon instead of rail.

i'd also reiterate that the sooner you stop counting frag numbers and worrying about winning, the sooner you'll win.
User avatar
AG
Q3 Admin
 
Posts: 2366
Joined: Mon Apr 14, 2008 18:25 UTC
Location: Texas
Favorite map: q3dm17
Server: INSTAKILL
Website: http://vogonhq.com

Re: new anarchy ffa settings

Postby AG » Mon Mar 01, 2010 17:46 UTC

oh, also, it might help make people stick around when there aren't groups of players incessantly ranting during the game about how shitty everything is.
User avatar
AG
Q3 Admin
 
Posts: 2366
Joined: Mon Apr 14, 2008 18:25 UTC
Location: Texas
Favorite map: q3dm17
Server: INSTAKILL
Website: http://vogonhq.com

Re: new anarchy ffa settings

Postby IJ » Mon Mar 01, 2010 18:02 UTC

Rictor wrote:Jimbo!!!

Congrats on your baby girl man!

Is this your first child?

My baby girl is about to turn 16. Man, it was just the other day she was riding on my hip with her hat and baby doll in tow.

I bet she'll be batting her eyebrows at ya within a few weeks!!


Thanks, yeah she's our first. She's just turned one month old and everyday is amazing with her. Thanks for all the congrats!
User avatar
IJ
Former Admin
 
Posts: 261
Joined: Wed Sep 03, 2008 18:21 UTC
Location: Jersey City, NJ

Re: new anarchy ffa settings

Postby IJ » Mon Mar 01, 2010 18:04 UTC

craij wrote:
I sneak on at all different times of the day and here's what happens: the usual bigs (KQ, Gum, Zoo, AG, Inspjim) have 40 frags, everyone else 0. It's ridiculous.


So that's worse than when we connect with the reg settings and you have 60 while we have 100? :lol:
User avatar
IJ
Former Admin
 
Posts: 261
Joined: Wed Sep 03, 2008 18:21 UTC
Location: Jersey City, NJ

Re: new anarchy ffa settings

Postby AG » Mon Mar 01, 2010 18:06 UTC

zing
User avatar
AG
Q3 Admin
 
Posts: 2366
Joined: Mon Apr 14, 2008 18:25 UTC
Location: Texas
Favorite map: q3dm17
Server: INSTAKILL
Website: http://vogonhq.com

Re: new anarchy ffa settings

Postby scumB » Mon Mar 01, 2010 20:22 UTC

At least the administrators know how to spice up the forums!

Though I completely agree with the theory of implementing changes every so often, I think it would be most enjoyable
when these are done occasionally for some time (that is not very long)


btw, Id like to see some more of the big guns (which I used to see on the US server) on the UK server.

You can all get your behinds handed to you (except for Nitzer, he,s too good for me :D )

later all
scumB
 
Posts: 111
Joined: Fri Nov 14, 2008 10:56 UTC

Re: new anarchy ffa settings

Postby craij » Tue Mar 02, 2010 00:20 UTC

inspectorjimb wrote:So that's worse than when we connect with the reg settings and you have 60 while we have 100? :lol:

Don't strain your arm IJ. :fuckoff:
craij
 
Posts: 467
Joined: Wed Nov 04, 2009 17:41 UTC
Server: FFA

Re: new anarchy ffa settings

Postby Gumby » Tue Mar 02, 2010 02:47 UTC

inspectorjimb, congrats my man. Much love to you and your family.

craij, it feels just as bad on this end. I feel like a bully sometimes =/
User avatar
Gumby
Former Admin
 
Posts: 359
Joined: Wed Apr 16, 2008 00:47 UTC
Location: NYC, New York
Favorite map: q3dm5
Server: FFA
Website: http://facebook.com/angelo103

Re: new anarchy ffa settings

Postby craij » Tue Mar 02, 2010 03:25 UTC

DEAN SINSTROM wrote:
AG wrote:it's true there have been a few regulars with the whole "take my toys and go home" thing, so it seems.


I don't mind the new settings, but what I miss most are all the regulars. Everytime I've played over the past week or so, there's been almost none of the players I enjoy playing most. :(


bump
craij
 
Posts: 467
Joined: Wed Nov 04, 2009 17:41 UTC
Server: FFA

Re: new anarchy ffa settings

Postby AG » Tue Mar 02, 2010 05:41 UTC

does that work?
User avatar
AG
Q3 Admin
 
Posts: 2366
Joined: Mon Apr 14, 2008 18:25 UTC
Location: Texas
Favorite map: q3dm17
Server: INSTAKILL
Website: http://vogonhq.com

Re: new anarchy ffa settings

Postby AG » Tue Mar 02, 2010 05:46 UTC

hey dyn -- before we change to something else, can we try making rockets the default start weapon and also remove quad? or at the very least don't drop it when suiciding?

problem now is when one person gets quad everyone gets stuck chasing it the rest of the game and there's no way to get rid of it.
User avatar
AG
Q3 Admin
 
Posts: 2366
Joined: Mon Apr 14, 2008 18:25 UTC
Location: Texas
Favorite map: q3dm17
Server: INSTAKILL
Website: http://vogonhq.com

Re: new anarchy ffa settings

Postby dyn » Tue Mar 02, 2010 19:48 UTC

RL can be ok, but for Quad i don't see what you mean. If you get it from someone else it adds 30 sec (with current settings). Picked up as item is 20-30 sec. Unless you have multiple quads it expires in short time.
User avatar
dyn
Site Admin
 
Posts: 3900
Joined: Mon Apr 14, 2008 07:50 UTC
Favorite map: q3dm8
Server: FFA
Website: https://vogonhq.com

Re: new anarchy ffa settings

Postby dyn » Tue Mar 02, 2010 19:55 UTC

Rictor wrote:LOL. Craij. You're such a nagging biatch!!! And as for the "i'll F you up" thingy. BRING IT BITCH!!!

Yes, the settings suck. Do what I'm doing (when I have the chance). Go to the UK server, SPAM your ass off and kill some fucking socialists!!!!

Personally, I just pretend they are all Obama voting noobs. God help them.

Oh yea, Dyn, can you jack up the lightning gun so I can use it exclusively on Craij? He loves to get fragged with the LG. LOL!!!!


You think agenda would change if they voted for McCain? It's just different puppets working for the same masters. What was going on before 2004 is still going on, with one more war on the horizon.

Try LG+Quad(+haste). It melts everything instantly. :)
User avatar
dyn
Site Admin
 
Posts: 3900
Joined: Mon Apr 14, 2008 07:50 UTC
Favorite map: q3dm8
Server: FFA
Website: https://vogonhq.com

Re: new anarchy ffa settings

Postby AG » Tue Mar 02, 2010 20:14 UTC

dyn wrote:RL can be ok, but for Quad i don't see what you mean. If you get it from someone else it adds 30 sec (with current settings). Picked up as item is 20-30 sec. Unless you have multiple quads it expires in short time.

one person gets quad, they get shot and drop a quad powerup. the shooter gets shot and drops a quad powerup. pretty soon all you wind up doing is trying to pick up the 20 quad powerups and shooting 20 players with quad.

and a suicide will still drop the powerup.

basically once someone gets it, it's going to be there for the rest of the match.
User avatar
AG
Q3 Admin
 
Posts: 2366
Joined: Mon Apr 14, 2008 18:25 UTC
Location: Texas
Favorite map: q3dm17
Server: INSTAKILL
Website: http://vogonhq.com

Re: new anarchy ffa settings

Postby dyn » Tue Mar 02, 2010 20:21 UTC

Yes, but not always. This is why it's possible to adjust quad times on frag and pickup and also ability to pick powerups you already have. Back in 2006 it was possible to pick powerups all the time, which led to camping, so we added this option, but instead of one person getting all the quads you get more players with quad, which can be too much sometimes. It is also possible to set which powerup wlll be dropped. For example, haste-drop is off, since you already start with it.

I changed settings a bit, you start with all weapons and haste, but there are still items around since there is no regen. Weapon power +20%. This is "item test 2" if you like. We can change it back to older settings later.
User avatar
dyn
Site Admin
 
Posts: 3900
Joined: Mon Apr 14, 2008 07:50 UTC
Favorite map: q3dm8
Server: FFA
Website: https://vogonhq.com

Re: new anarchy ffa settings

Postby Rictor » Tue Mar 02, 2010 22:16 UTC

You think agenda would change if they voted for McCain? It's just different puppets working for the same masters. What was going on before 2004 is still going on, with one more war on the horizon. (Which Obama has continued and escalated :))

Try LG+Quad(+haste). It melts everything instantly. :)[/quote]

Yes, D. The key here is it's a different puppet show entirely. Capitalism which built the country, not socialism which will destroy it.

I'm not sure what the +haste thing is tho. Is that something to bind to a key or is it serverside? :fart:
Rictor
 
Posts: 19
Joined: Mon Apr 14, 2008 16:01 UTC

Re: new anarchy ffa settings

Postby AG » Tue Mar 02, 2010 22:20 UTC

Rictor wrote:I'm not sure what the +haste thing is tho. Is that something to bind to a key or is it serverside? :fart:

powerup to make you move faster.
User avatar
AG
Q3 Admin
 
Posts: 2366
Joined: Mon Apr 14, 2008 18:25 UTC
Location: Texas
Favorite map: q3dm17
Server: INSTAKILL
Website: http://vogonhq.com

Re: new anarchy ffa settings

Postby IJ » Wed Mar 03, 2010 16:25 UTC

dyn wrote:I changed settings a bit, you start with all weapons and haste, but there are still items around since there is no regen. Weapon power +20%. This is "item test 2" if you like. We can change it back to older settings later.


I dig the new settings, the new speed is better and i like that when you get wings you might need to fly down to re-up on ammo.
User avatar
IJ
Former Admin
 
Posts: 261
Joined: Wed Sep 03, 2008 18:21 UTC
Location: Jersey City, NJ

Re: new anarchy ffa settings

Postby craij » Wed Mar 03, 2010 17:22 UTC

These new settings are much better, thanks Dyn!


Rictor wrote:...Which Obama has continued and escalated...

Rictor, Obama has no control.


Rictor wrote:...The key here is it's a different puppet show entirely. Capitalism which built the country, not socialism which will destroy it...

Rictor, do you really understand socialism? Or is it just a word/concept that gets you all hot and bothered? (like "integration" clearly does)


dyn wrote:Try LG+Quad(+haste). It melts everything instantly. :)

Now I really have to defecate. :fart:
craij
 
Posts: 467
Joined: Wed Nov 04, 2009 17:41 UTC
Server: FFA

Re: new anarchy ffa settings

Postby Rictor » Wed Mar 03, 2010 17:23 UTC

Buahahahaha!! Craij.......you're such a biatch!!!
Rictor
 
Posts: 19
Joined: Mon Apr 14, 2008 16:01 UTC

Re: new anarchy ffa settings

Postby chaos252 » Wed Mar 03, 2010 22:23 UTC

ive had a few fun games with these settings. i think the changes are a nice idea.. but heres what ive noticed. most of the time.. there is absolutely no competition. almost every game ive played, one player (usually with a good ping) wins by a huge margin. every game. once a streak gets going, catching up is hard. as far as casual players.. they stick around for about 2 minutes before disconnecting. im all for mixing things up, but whats the point if the server is empty all the time?

and whats up with the quad fly thing on UK being always on? ive played a ton of games where it just dissolves into a quake version of "kill the carrier". half of the guys just camp the quad. i liked the old quad setting where you got rewarded for a good kill streak.

and thats my 2 cents
User avatar
chaos252
Former Admin
 
Posts: 407
Joined: Sun Nov 29, 2009 09:41 UTC
Location: Cleveland, OH
Favorite map: QZTOURNEY6
Server: INSTAKILL

Re: new anarchy ffa settings

Postby chaos252 » Wed Mar 03, 2010 22:43 UTC

ill keep coming back regardless though, vogon is fun. even with the crappy Pentium 3 comp im using now im still rockin quake. respect to all the admins who keep the servers goin.. and all the guys i play with on a regualr basis.
User avatar
chaos252
Former Admin
 
Posts: 407
Joined: Sun Nov 29, 2009 09:41 UTC
Location: Cleveland, OH
Favorite map: QZTOURNEY6
Server: INSTAKILL

Re: new anarchy ffa settings

Postby Gumby » Thu Mar 04, 2010 02:32 UTC

Why not go back to the way it was to bring back the regulars and keep the server more populated and then add new features one at a time.

That way it's easier for the players to adjust and see the value and fun in most of the new changes. This way you can also get feedback on individual new features to avoid clashes with future features/changes you make.

Personally the -1 on death is a killer. If there's 2 really good players and 8 good or decent players the score is usually like 50 1st place, 47 2nd place and then 3rd place and down is like 20 and under. it's a good idea if 3-4 even skill level players are on there in a decent size map but when you have 8 or more people of all skill level spamming it out the numbers are always going to look the same.

Either way vogon rules and all the people that work hard to keep it going rule with it. I'll always keep coming back :)
User avatar
Gumby
Former Admin
 
Posts: 359
Joined: Wed Apr 16, 2008 00:47 UTC
Location: NYC, New York
Favorite map: q3dm5
Server: FFA
Website: http://facebook.com/angelo103

Re: new anarchy ffa settings

Postby SD » Thu Mar 04, 2010 19:19 UTC

I think this whole thread largely comes back to my opinion/mindset that it's pretty much impossible to please everyone 100% of the time. Whenever a change in settings is made, some love it, some hate it, some are on the fence. Of the haters of the new setting(s) there will usually be a small percentage that wont say anything but will play anyway and just try to adapt, or generally get on with it. It never ceases to amaze me how bouncy the forum gets after a change is made - players we rarely (if ever) hear from suddenly spring to life and start posting like demons.
Ive said this before and Ill say it again, we could all tailor the game to our specific needs/wants/must haves etc, but then others who dont share the love of the changes would be pissed........ its a kinda circle really.
User avatar
SD
Former Admin
 
Posts: 1583
Joined: Tue Feb 03, 2009 18:54 UTC
Location: Wales, UK
Favorite map: Q3TOURNEY3
Server: INSTAKILL

Re: new anarchy ffa settings

Postby IJ » Thu Mar 04, 2010 19:42 UTC

As I've said before, I'm all for changes as long as they aren't permanent. The -1 death thing is interesting, but after awhile it will get old. So for now I say, I dig the changes and am enjoying them, but if it's this way a month from now I might be singing a different tune.

I do really like having to pick up weapons/ammo to reup on ammo though. Maybe for awhile we could try it with the current settings, but without the -1 death?

As for the new setup driving away the regulars I can't really say that I've noticed that much of a change in the traffic. I mean to be honest I think there was more drop off before when Dean's level would come up in the rotation. No offense to Dean, I love that map. Not really sure why it's so hard to get people to download a custom map, but that's off topic... Anywho, I say don't be afraid to play around with the settings. Sure you may incur the wrath of the Craij and Blow might tear you a verbal new one in a confusing manner but to me that's all part of the fun.
User avatar
IJ
Former Admin
 
Posts: 261
Joined: Wed Sep 03, 2008 18:21 UTC
Location: Jersey City, NJ

Re: new anarchy ffa settings

Postby DEAN SINSTROM » Thu Mar 04, 2010 20:10 UTC

inspectorjimb wrote: I mean to be honest I think there was more drop off before when Dean's level would come up in the rotation. No offense to Dean, I love that map.


None taken Jimb... personally, I don't even like the map!
User avatar
DEAN SINSTROM
Former Admin
 
Posts: 280
Joined: Tue Jul 21, 2009 20:17 UTC
Location: Toronto, Canada
Favorite map: Q3DM1
Server: FFA

PreviousNext

Return to Quake 3

Who is online

Users browsing this forum: BLEXBot, CommonCrawl [Bot], Semrush [Bot] and 0 guests