That's possible if you switch your weapon while the hook is active and you are attached to some surface. It only works with "weapon 10" hook.
This behavior originates from Quake 1 days, it was first unintentional i think, a bug of some sort, but people did like it and then it was implemented in various hook mods as a feature. Our mod can control how much of this time must pass in seconds before the hook is deactivated, it can also control other aspects of it, just for info, let me show:
- Code: Select all
vg_hook 0 - offhand hook, 1 enables it, activates with +button5, cannot co-exist with ex_hook ( weapon 10 )
vg_hookAmmo -1 - starting/max ammo, -1 = unlimited ( also applies to weapon 10 ex_hook )
vg_hookDamageTime 40 - damage delay in ms when attached to someone ( vg_hook only )
vg_hookDelay 416 - firing delay in ms ( also applies to weapon 10 ex_hook )
vg_hookFireSpeed 5000 - hook/projectile speed ( also applies to weapon 10 ex_hook )
vg_hookPower 500 - hook damage when attached to someone ( also applies to weapon 10 ex_hook )
vg_hookPullSpeed 3000 - hook pull speed ( also applies to weapon 10 ex_hook )
vg_hookTime 0 - time in ms before hook is auto-detached, ie. 10000 = 10 seconds, min value is 500 ( 0.5 sec )
(vg_hookTime 0 = unlimited)